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About Blueprint and visual script in Unreal . .

Can I make an entire game in Blueprint, not writing a single line of code . .

Is it relatively bug free

Is it good, for beginners

Are there many ( official ) tutorials

What is best place, to get started, for visual script code fanatic . .

<3 . .

Can I make an entire game in Blueprint, not writing a single line of code . .
Yes. BP is designed for that

Is it relatively bug free
-It is, it only depends on if your code is.

Is it good, for beginners
-It’s been said that artists have been able to get into programming via BP, so it’s really good.

Are there many ( official ) tutorials
-There are tons.

What is best place, to get started, for visual script code fanatic
-Epic Games Launcher. There are plenty of projects examples to get started with.

Its possible, a prototype anyway. After that, it all depends on how complex your ambitions are for the game. Single-player games stand a higher chance of being BP-only. Whereas Multiplayer is often a game changer. Lots of devs start out making single-player and then assume they can upgrade to multiplayer later. You can in theory… But its a serious challenge! Overall, Blueprints are limited. To get around that, you have to hunt around for Plugins (free & paid). However, Plugins are actually someone else’s C++. So if a bug appears and the Plugin author is no longer around orgets bored of the marketplace,](https://forums.unrealengine.com/unreal-engine/marketplace/113863-uworks-steamworks-c-bp?p=1813692#post1813692) the version you have may not actually get you to the end of your project. Many creators have quit the marketplace in the last 2-3 years. Its a serious issue going forward!

Blueprints are generally stable. However, the engine is changing all the time, so bugs appear all the time. Some can be worked around. Others are show stoppers requiring devs to go into the source and fix things. Some multiplayer or level-streaming or large-worlds bugs have been there for years and are still waiting fixes. Overall 4.18 is quite stable. Whereas 4.19-4.25 all have issues. So if you’re starting out with 4.25, keep this in mind. If you’re frustrated go back and try 4.18… BTW: You will always need to proof multiple engine versions anyway. NEVER ‘upgrade your project in place’ without keeping lots of verified backups!

Generally yes, especially if you don’t code. But it is still coding… Its coding at a ‘application developer’ level. So its vastly simpler than being a platform programmer. But even with that, the hardest parts come right at the start. For example, how do you get different parts of your code to communicate??? This is often a showstopper for new devs learning object oriented programming concepts for the first time. Many have simply quit right there! Overall, Epic’s docs help some but only hurt others… And the forums and answerhub are mostly dead. So, you need to be self sufficient to progress with this engine. Otherwise try Godot…

There’s good and bad news on that. Overall, there’s far too many on the same topics and they’re tricky to rate, which actually makes it harder to find the real gems… Many are now out of date too, which is a whole other issue. Overall, it helps to pick a simple game genre to start out with, and stick with that for a year or two… Don’t start from a blank page. Find a working template and go from there…

After you watch basic tutorials to get around the editor, learn by taking stuff apart… Some devs rely too heavily on Video Tutorials. But ultimately, they will fail you! As they can’t actually give you the skills you need to progress. That comes from trying things and experimenting… Overall, Game dev is VERY practical work.