About AR runtime error in ios after build (ue5.1.1)

I create a Handheld AR. Then i set the ios profile and build.
It can successfully installed in my ipad
But it will crash for AR at first time open the app.
However, the ar will not crash after second open the app.

I think maybe the default settings of ar is wrong for ios in ue 5.1.1 . Or it might be the bugs of unreal ar plugin. Counld you please help me figure put and solve the problem. As in this case, I can not distribute my app in ios store.

Here is my log copyed from my ios app log file
MyLog.log (75.9 KB)
The errors are
[2023.06.02-02.12.30:655][ 0]LogMetal: Error: BlitEncoder: InitialPass has incorrect fence waits (0) vs. updates (1).
and
[2023.06.02-02.19.11:411][973]LogAppleARKit: Error: Session type [EARSessionType::World] doesn’t support the required session feature: [EARSessionTrackingFeature::SceneDepth]!\

Following is my deveic info
my iPad.txt (4.9 KB)

Did you ever figure this out? I’m encountering a similar issue but seems to happen with debugger attached only?