my game run on android, some time it crash,the stack like this:
FSLESSoundSource::Init(FWaveInstance*)
FAudioDevice::StartSources(TArray&, int, bool)
FAudioDevice::Update(bool)
is there any one know why, and how to fix it?
my game run on android, some time it crash,the stack like this:
FSLESSoundSource::Init(FWaveInstance*)
FAudioDevice::StartSources(TArray&, int, bool)
FAudioDevice::Update(bool)
is there any one know why, and how to fix it?