About a blueprint animation issue, it is an animation that will not play from the beginning.

Hi everyone, I’m having a problem with my animation blueprint in Unreal 5. I have a state machine with two animations, one is a looping animation A (idle animation) and the other is B (pistol firing animation). I noticed that when I switch from animation A to animation B, animation B doesn’t start from the beginning, but continues to play from the last position (for example, the last frame).

Does anyone have any solutions? For example, set the playback head to the beginning at the animation initialization event.


Typically you want one off anims like firing, reloading etc to be montages which you call to play directly.

In the anim BP you’d use upper body slot to blend the montage with the current locomotion pose/anim.

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Thank you very much for your answer. Generally speaking, you’re right. But if I really want to change the animation to start playing from a certain frame in the ‘OnInitialUpdate’ event, what should I do? Sometimes it may be necessary, don’t you think? :wink:

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