Abominatus Games

Hello Everyone !


PLEASE PAY ATTENTION TO EVERYTHING YOU READ BELOW.

Abominatus Games is independently owned international studio committed to bring a difference in the game industry.
Our mission is dedicated to creating vast and rich environment as well as various unreal characters, to deliver new and exciting creativity to the game industry.
**Our current focus is on our project called “Project Orion: Prologue”(WORKING NAME) which is a non-linear Science Fiction fps/rpg mixed genre game inspired by Mass Effect franchise and Deus Ex as well as many other sci-fi games. **

We are working on our franchise called Nogitaka Universe which is filled with rich story-line with many races and vast back-stories of characters, which gives us the opportunity to bring specific features in our projects that haven’t really been done before.

Note that our project and the work we are doing are currently unpaid !

Short Story of “Project Orion: Prologue”:
Be the Fallen Agent Anton seeking his last chance at redemption. Utilize skills like stealth, violence and special abilities to overcome Akitano-System for his masters, the Orion Republic.
Engage in layers of secondary missions and quests as you alone determine fate as galaxies collide!
Go through a vastly driven story of the Nogitaka-Universe!

OPEN POSITIONS:

  • 3D Artist & Animator: (closed positions)
  • Create immerse character and environment art.
  • Plan, animate, implement and support different scenes and sequences.
  • Synthesize levels/characters from concept art and blockouts into final game environments and characters.
  • Conceptualize, design, and create kits and tilesets for specific levels.
  • Hard surface and organic modeling experience.
  • Experience with Unreal Engine 4 (additional requirement)
  • Sample work is required demonstrating previous 3d and animation experience and knowledge/*]

    • Concept Artist: (1x open position)
  • Create visually interesting, attractive and functional characters and environment art
  • Paint concepts that show a specific feel of a location and also describe enough detail to inform an asset list.
  • Able to create vastly driven character races and specific designs of each.
  • Able to work with level teams to help illustrate any areas that require development.
  • Passionate for conceptual tasks.
  • Sample concept work is required demonstrating previous experience and knowledge/*]

    • Effects Artist: (1x open position)
  • Creating any VFX content needed during the various phases of a project.
  • Able to construct explosion, muzzle flashes, laser, dust and other particle and science fiction effects
  • Required experience with Unreal Engine 4
  • Preparing assets for export to game engine.
  • Contribute to the development and enhancement of effects systems, tools, and pipelines
  • Assist in production of trailers, mockups and other compositing work as necessary
  • Sample work is required demonstrating previous effects experience and knowledge/*]

    • UE4 Blueprint or/and C++ Programmer: (1x open positions)
  • Simply to have understanding and experience with writing codes using C++ in Unreal Engine 4
  • One important Gameplay - Feature will be that the player-character becomes familiar with the weapon he uses
  • Implementation of core game features
  • Able to realize new Gameplay Elements
  • Able to write Quest-Tracking with Dialog-Trees
  • Able to write a Skill System… So, the engine should be able to follow a Character Progression /*]
    **The Engine we are working with is Unreal Engine 4 **

Additional CRITERIA:
-We highly require you to have Skype, google account as well google drive for file sharing
-Many of us play games often and talk about them, so it’ll be a big plus if you are familiar with playing games and if you have look of a gamer aspect

LINKS WHERE YOU CAN FIND US:
Like us on Facebook: Abominatus Games
Follow us on Twitter: https://twitter.com/AbominatusGames
Follow us on INDIEDB: Abominatus Games company - Indie DB

How to apply:
Send us a message to our e-mail
[EMAIL=“abominatusgames@gmail.com”]abominatusgames@gmail.com and include the following:
-The position you are willing to apply to
-Send us your portfolio
-Tell us why you want to join our team
-How long do you have experience with the required position that you choose to join?

  • What you gain as a member - (Benefits):
  • Huge amount of experience
  • Be part of an originally created projects
  • Your name in the credits
  • Be part of a fun and active team
  • Make some friends :slight_smile:
  • Even more (A LOT MORE)
  • Profit Share

Required Time:
About 10-12 hours a week.
Also we have a team google hangout(meetings).

About the payment:
What we are offering is a % of the game sale which we’ll achieve after the kickstarter/indiegogo campaign which we plan to start after we have our prototype finished and something to show as a team. Meaning if you want to help out with future projects you will keep getting % from this game.

Some rough concepts in development :slight_smile:

https://scontent-b-ams.xx.fbcdn.net/hphotos-frc1/t31.0-8/664319_622114894529631_1425668420_o.jpg

https://scontent-b-ams.xx.fbcdn.net/hphotos-prn1/t31.0-8/616508_622114864529634_289797886_o.jpg

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/t31.0-8/10494919_680706232003830_7477292112782686927_o.jpg

This is the control-center of the fighter-hangar, where one of the game’s missions will take place (WIP)

If you have any question simply write a comment bellow :slight_smile:

Greetings,
Oliver/eXecutex

Sounds interesting, but after two years and 16 members I would have expected a bit more than just 3 concepts. You have a spelling error in your title too.

G’day,

I updated the thread title to better reflect the type of work offered and removed unnecessary information. Posting in the Got Skills? Looking for Talent? section of the UE4 should be enough to let people know you have positions open for a UE4 based project.

Just trying to keep things clear, make the forum easier to use :slight_smile:

I’ve already mentioned that we don’t share much of what we created so far. Those who are interested in the project, will apply, and then we’ll have discussion so they can see the rest of our work.
We don’t want to just throw up scenes of our work so people can then claim those as their or even recreate them. I hope you understand. But I’m sure we’ll start to reveal more stuff as we continue expanding our universe.

Thank you sir, I was trying to give more specific name to the title, but i’m sure what you changed is better :slight_smile:

I’m assuming you’ve registered copyrights for the images above then? All works of art are copyrighted the moment they are fixed in tangible form, and/or uploaded to the internet. Only thing is, you cannot sue for infringement if it isn’t registered, which seems to be your main concern.

Good luck filling your positions though, this game sounds interesting for sure and I look forward to seeing more from you all in the future. =)

I don’t think that’s true. Registering it would make it easier for you to prove who the owner is, however, nowadays it isn’t too hard to prove who was the original creator of said work and who made it available first.

Nice looking concepts btw. :wink: If you are planning on doing a KS campaign, I highly suggest looking at other recent projects on here and learn from their experiences with crowd-funding.

I could be wrong, that’s just what I read when I looked it up a while ago. But either way they shouldn’t worry about people potentially stealing their work.

Hey guys, this is a BUMP.

We have programmers positions open.
Please check the first post of the thread and read carefully.

If you think something is missing please let me know.
If you have any questions go ahead, I’ll do my best to answer as quickly as possible.

If there isn’t any position that you look forward to apply please let us know.

Cheers,
eXecutex

UPDATE:
New open positions including concept artist, 3d artist and animator, c++ programmer and fx artist.
We also included a peak of our prototype logo opener.

If you find yourself eligible please read the first post and apply for your desired position
If there isn’t any position that you look forward to apply please let us know.

Cheers,
eXecutex

Abominatus Games is still searching for programmers.
We have some other positions as well, but our main focus is c++ programmers for now.

It’s been few weeks and we’ve no luck in finding a programmer or either any skilled person with UE4.
If anyone is interested in working with us please contact us.

It looks really good so far, I just got a question though, are you targeting mobile platforms or the computer ?

@LandsHeer Thanks, we’re mainly targeting PC, but if we have a high end budget we may end up on consoles. Mobile platforms aren’t really in our area of interest, we’re just focusing on PC.

PS. Here, I made a test logo reveal.
It’s not final. Just for preview purposes.

Hey guys.
As a team we decided to keep making this game as a hobby. We treated it that way for 2 years, but other people thought of it as a high opportunity, which is not. We make this whenever we can, but still we have our dedications to our projects and we want to accomplish what we started as a team.
This thread will be here as we continue showing our progress to the community, and we need programmers to work on the special part of the game, which means bringing our ideal features to life in our projects.
I hope you understand what I’m trying to say here.

Anyway…
This is the control-center of the fighter-hangar, where one of the game’s missions will take place (WIP)
https://youtube.com/watch?v=20pokLQGJC0

Nice concept art!

I have a question, are you same guys as this: https://.epicgames.com/threads/942319-UDK-UE3-Network-Programmer-needed-%28work-with-Dinosaurs%29

If not I would reconsider changing that Orion word in name of game. First you get a lot of people confused about which game you working on, as both are scifi and on unreal engine. Second is that Orion with dinosaurs, was not a great game, it got kind of trashed in steam comments, and many of your potential customers will think this is sequel to that boring dinosaurs game.

And I think that other Orion game guy had planned prequel to his game called exactly this “Orion: prologue”.

Sorry for the late answer!

@ : Thanks man, we’re doing our best to bring our concepts come to life !
@Nawrot: No, we’re not those guys.
The name we’ve put is a working name, it won’t be named Orion. We had this discussion with some other guys in the UDK as well.
I know that game was boring, sorry to bring this forward but we didn’t know about it :smiley:
We haven’t put a name on the game yet, we’re struggling with a lot of word combinations to put it together.
I hope we’ll have a proper name soon.

Also, we’re still looking for programmers. It’s tough finding someone experienced to work with the code, blueprints and stuff like that in UE4.

The First post is updated ! :slight_smile:
Please let me know if you’d like to be part of the team.

So after 2 years of development, have you any good result to show please, like one of those concept arts put into real maps/levels?
What is the status of the project and the team?