Hello Everyone !
PLEASE PAY ATTENTION TO EVERYTHING YOU READ BELOW.
Abominatus Games is independently owned international studio committed to bring a difference in the game industry.
Our mission is dedicated to creating vast and rich environment as well as various unreal characters, to deliver new and exciting creativity to the game industry.
**Our current focus is on our project called “Project Orion: Prologue”(WORKING NAME) which is a non-linear Science Fiction fps/rpg mixed genre game inspired by Mass Effect franchise and Deus Ex as well as many other sci-fi games. **
We are working on our franchise called Nogitaka Universe which is filled with rich story-line with many races and vast back-stories of characters, which gives us the opportunity to bring specific features in our projects that haven’t really been done before.
Note that our project and the work we are doing are currently unpaid !
Short Story of “Project Orion: Prologue”:
Be the Fallen Agent Anton seeking his last chance at redemption. Utilize skills like stealth, violence and special abilities to overcome Akitano-System for his masters, the Orion Republic.
Engage in layers of secondary missions and quests as you alone determine fate as galaxies collide!
Go through a vastly driven story of the Nogitaka-Universe!
OPEN POSITIONS:
- 3D Artist & Animator: (closed positions)
- Create immerse character and environment art.
- Plan, animate, implement and support different scenes and sequences.
- Synthesize levels/characters from concept art and blockouts into final game environments and characters.
- Conceptualize, design, and create kits and tilesets for specific levels.
- Hard surface and organic modeling experience.
- Experience with Unreal Engine 4 (additional requirement)
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Sample work is required demonstrating previous 3d and animation experience and knowledge/*]
- Concept Artist: (1x open position)
- Create visually interesting, attractive and functional characters and environment art
- Paint concepts that show a specific feel of a location and also describe enough detail to inform an asset list.
- Able to create vastly driven character races and specific designs of each.
- Able to work with level teams to help illustrate any areas that require development.
- Passionate for conceptual tasks.
-
Sample concept work is required demonstrating previous experience and knowledge/*]
- Effects Artist: (1x open position)
- Creating any VFX content needed during the various phases of a project.
- Able to construct explosion, muzzle flashes, laser, dust and other particle and science fiction effects
- Required experience with Unreal Engine 4
- Preparing assets for export to game engine.
- Contribute to the development and enhancement of effects systems, tools, and pipelines
- Assist in production of trailers, mockups and other compositing work as necessary
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Sample work is required demonstrating previous effects experience and knowledge/*]
- UE4 Blueprint or/and C++ Programmer: (1x open positions)
- Simply to have understanding and experience with writing codes using C++ in Unreal Engine 4
- One important Gameplay - Feature will be that the player-character becomes familiar with the weapon he uses
- Implementation of core game features
- Able to realize new Gameplay Elements
- Able to write Quest-Tracking with Dialog-Trees
- Able to write a Skill System… So, the engine should be able to follow a Character Progression /*]
**The Engine we are working with is Unreal Engine 4 **
Additional CRITERIA:
-We highly require you to have Skype, google account as well google drive for file sharing
-Many of us play games often and talk about them, so it’ll be a big plus if you are familiar with playing games and if you have look of a gamer aspect
LINKS WHERE YOU CAN FIND US:
Like us on Facebook: Abominatus Games
Follow us on Twitter: https://twitter.com/AbominatusGames
Follow us on INDIEDB: Abominatus Games company - Indie DB
How to apply:
Send us a message to our e-mail
[EMAIL=“abominatusgames@gmail.com”]abominatusgames@gmail.com and include the following:
-The position you are willing to apply to
-Send us your portfolio
-Tell us why you want to join our team
-How long do you have experience with the required position that you choose to join?
- What you gain as a member - (Benefits):
- Huge amount of experience
- Be part of an originally created projects
- Your name in the credits
- Be part of a fun and active team
- Make some friends
- Even more (A LOT MORE)
- Profit Share
Required Time:
About 10-12 hours a week.
Also we have a team google hangout(meetings).
About the payment:
What we are offering is a % of the game sale which we’ll achieve after the kickstarter/indiegogo campaign which we plan to start after we have our prototype finished and something to show as a team. Meaning if you want to help out with future projects you will keep getting % from this game.
Some rough concepts in development
https://scontent-b-ams.xx.fbcdn.net/hphotos-frc1/t31.0-8/664319_622114894529631_1425668420_o.jpg
https://scontent-b-ams.xx.fbcdn.net/hphotos-prn1/t31.0-8/616508_622114864529634_289797886_o.jpg
This is the control-center of the fighter-hangar, where one of the game’s missions will take place (WIP)
If you have any question simply write a comment bellow
Greetings,
Oliver/eXecutex