I am using RealityCapture version 1.2.1.116300.
When outputting point cloud data for a 3D model that has been processed up to texture mapping, point cloud data that should not be generated at the edge of the analysis area is outputted. When checking the values of those points, the normal values are sometimes 1,0,0 and the RGB values are clearly abnormal values such as 0,255,0.
Furthermore, when the Scene Renderer mode of the 3D model is set to Vertices, it is possible to confirm these abnormal point clouds, so they may be generated during mesh construction. Similar phenomena have been confirmed in other analysis cases.
Is this a bug, or is there a way to avoid it? Please let me know if there is a way to avoid it.