Able to repath Rigging Toolkit generated project folders?


I’ve been using the Rigging Toolkit in Maya and I’m not sure how I’m supposed to be able to share the generated rig files with my animation team when I can’t seem to re-path the project folder that is created after building the control rig. Is it possible to input a directory location before building the rig? Or even move the project folder after creation and still have the Maya plug-in know where to find it when using the “Add Character For Animation” function?

Right now the project folder is saved into my install directory (C:\Program Files\Unreal Engine\4.0\Engine\Extras\Maya_AnimationRiggingTools\MayaTools\General\ART\Projects) but I’d like it to move the folder to a different drive and submit the files to Perforce.

Any help would be greatly appreciated.


  • Ty Viveiros
  • Tech\Senior Animator @ Zindagi Games