I’ve been using the Rigging Toolkit in Maya and I’m not sure how I’m supposed to be able to share the generated rig files with my animation team when I can’t seem to re-path the project folder that is created after building the control rig. Is it possible to input a directory location before building the rig? Or even move the project folder after creation and still have the Maya plug-in know where to find it when using the “Add Character For Animation” function?
Right now the project folder is saved into my install directory (C:\Program Files\Unreal Engine\4.0\Engine\Extras\Maya_AnimationRiggingTools\MayaTools\General\ART\Projects) but I’d like it to move the folder to a different drive and submit the files to Perforce.
Any help would be greatly appreciated.
- Ty Viveiros
- Tech\Senior Animator @ Zindagi Games