@ExtraLifeMatt Mate - honestly the spawn actor task is giving me the worst time ever! The targeting logic doesn’t do what I would expect it to do, even when reading the documentation and description tooltip of the nodes and variables directly. the target logic camera doesn’t seem to work… always returns 1,0,0. Custom location is giving me a hard time. And when I finally was able to spawn the actor where I wanted, Now I have no freaking idea how to setup rotation to a custom calculated rotation I want it to be. Especially that the event takes place only on the server, so my camera rotation is not reliable on the server… My controller rotation only the Y-axis is reliable on the server. But target logic is set on the client and replicated? or it runs when the ability triggers and can vary from client to server? It seems I can only use actor not scene component as any target reference… scene component can be literally anything with a transform. and any scene component can have a socket and uses “get socket location/rotation” function. As an actor… well is inconsistent. I didn’t think spawning a projectile in the left hand and orienting it toward “calculate rotation” by default would be such a challenge. I would very much appreciate some tips on how to spawn projectile in specific rotation from the specific point!
I managed to work around it by using custom event task, but it’s not how properly it should be set up and not something I would like to feature in a tutorial.