I have a problem with cooking the game while using Able. Apparently it makes UE4 build editor stuff when packaging a game (so no editor code there) and we get a bunch of errors.
Somethnig like this exists:
And we aren’t sure if this isn’t causing the problem.
Because for example in
you have this if
if (Target.bBuildEditor == true)
Here is a log from Unreal Build Tool thrown out from Packaging process:
Additionally I just now went to editor->Settings->Plugins, Found GameplayTagsEditor plugin and clicked “Package” only to get instantly interrupted by an error saying this
UATHelper: Package Plugin Task (Windows): ERROR: Engine module 'Engine\Plugins\Marketing\Able\Source\AbleCore\AbleCore.Build.cs' should not depend on game module 'D:\RogueOvercooked\GameplayTagsEditor\HostProject\Plugins\GameplayTagsEditor\Source\GameplayTagsEditor\GameplayTagsEditor.Build.cs'
UATHelper: Package Plugin Task (Windows): (see D:\UE4_Projects\RogueEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt for full exception trace)
UATHelper: Package Plugin Task (Windows): Took 2,2769716s to run UnrealBuildTool.exe, ExitCode=5