Hi, Able is fantastic, thank you for making that! I have a question to ask regarding combining Able with player stats/attributes.
In my understanding, Able is very suitable for making skills, and in MMO/MOBA/RPG, skills are often interacting with stats, and it’s deep interwining. For example, we have 2 Buffs(or 2 passive abilities), one add to stat by percentage, another add to stat by linear value. Here comes several insteresting things, such as who calculate first, and how to preview the stats on client, and how they affect damage calculations.
I’m assuming Able doesn’t come with a stats system, so in your opinion, what’s the best practice of doing that?
For example, Unreal has a built in Gameplay Ability system, including “attribute set”, and “effect” which can modify them.
For example, there could be other assets on Marketplace for attributes, although I didn’t search for it.
I don’t have deep understanding of Able yet, so I’m hoping maybe you can give some directions on that. Thanks in advance!