I want to know how good/useful this plugin would be for making an over the shoulder third person action shooter with a level system (Think The Evil Within 2 but with stats and a level system). First question is how easy is it to integrate into a project that has assets/BP/Animations/levels/etc already in it or would I have to start from scratch? Since I’m a solo dev with absolutely no budget I won’t be able to buy the plugin until my games prototype is finished so I can apply for 2 (hopefully) 50k dev grants. Limb damage? I mean as dynamic damage to certain parts of an enemy’s body ( for example you shoot an enemy’s hand the hand falls off and only does 8 damage to the enemy’s 500 HP). How janky is gameplay made from this plugin out of the box? (Without tweaking). Does this work for character Interaction? (Pushing buttons, picking up stuff, activating UI such as diegetic UI, etc) How complex is it to learn? I’ve tried Character Interaction from the unreal marketplace but it’s super complex, not as documented as it needs to be as well as being janky. The big broad question is would I be able to make a complete game system (Shooting, different weapons/weapon types, movement system/basic vaulting and climbing up ledges, different types of enemies, swimming, I don’t mean like animation, texture, 3D model, jank I mean just how the system works) using this plugin? This has been a ton of questions so sorry I’m just confused on what exactly this plugin is for.