I have a small question. It seems at the end of the PlayAnimation task, or when the skill ends, it seems to reset all animation montages. Is there a way to change this from happening? The reason I ask is because I have setup a combo system using Ability Branching. The animations are timed perfectly so that the 2nd part of the combo begins where the 1st animation ended. The problem I’m having as that on the first frame of the branch, the ability is stopping all montages from playing, then the next frame the 2nd animation starts playing. This causes the character to enter the Idle animation for one frame between the 1st animation and the 2nd animation and it looks really bad. What can I do to resolve this?