I have a small question. It seems at the end of the PlayAnimation task, or when the skill ends, it seems to reset all animation montages. Is there a way to change this from happening? The reason I ask is because I have setup a combo system using Ability Branching. The animations are timed perfectly so that the 2nd part of the combo begins where the 1st animation ended. The problem I’m having as that on the first frame of the branch, the ability is stopping all montages from playing, then the next frame the 2nd animation starts playing. This causes the character to enter the Idle animation for one frame between the 1st animation and the 2nd animation and it looks really bad. What can I do to resolve this?
I have reinstalled this plugin again recently.
I have this Bug / problem with Play Animation task.
When I either select Null or select an animation, I would like to change animation and see different ones.
When i do this, it does not change to the animation in scroll down.
Please can you have a look into this. Thank you
You may need to save the ability before the Animation will play (but that should happen behind the scenes when you go to play it). You can turn on the “Verbose” option for that task and see what Animation it says it’s trying to play. I’d be curious to see your output as I’ve never had that issue reported to me.
I’ll share more on 3.0 as I’m ready. It’s turned into a rather meaty update, and I think people will enjoy it.
So, in your video, I never see you hit the “Play” button in the toolbar at the top once you select your Animation (which causes the Ability to play itself). Automatically playing the animation after being selected could be done, but it could be a bit weird because people may not want to automatically play the ability just because you swapped an animation.
I didn’t get any audio in your video, but I assume that’s your issue? Or am I misunderstanding?