AngeIV:
Hi,
On the first topic… Unfortunately in 4.20 its broken. it takes forever to load any object into the browser and loads nothing. However I can make abilities without checking preview if I know what im doing I will check the “show internal classes”
I am passing anim montage to montage slot, yet still it happens. As I pass the montage it uses the slot already in the montage as it should. It should blend-out as it does on montages used in blueprint right? the effect should be exactly the same?
As for the animation node - I had problems with bad read of “isrunningabilityAnimation” and I had problems with using the node outside of a state machine. or when I used it in a state machine inside a state machine.
I just don’t get why the montage blends out dirty
And just on the margin: I love your plugin. I suggest it to everyone. its a solid 5/5. I was using it to run pickups, inventory management, and it helps manage multiplayer so much, as well as fragment code and allow to utilize “is playing ability” instead of “anim instance - is playing montage”. The use cases are limitless!
But this one thing is still bugging me out somehow.
Hmmm, Let me play with things over the weekend. If you have a sample project setup that I could reference, send me a PM or such with a link and I’ll use that specific project to see what it could be.
EDIT: Also, which Blend Out time are you trying to use? The one in the Montage itself, or the one you set in the Ability with the Play Animation Task?