Rthomp01:
Thanks @. Even with the change I’m not having any success with the CancelAbility task.
Aside from that, in my multiplayer match when a game ends I am getting a crash here:
Assertion failed: !IsUnreachable() [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1158] None None.None Function: ‘/Script/AbleCore.AblAbility:OnAbilityEndBP’
ProjectName!FDebug::AssertFailed()
ProjectName!UObject::ProcessEvent()
ProjectName!UAblAbility::OnAbilityEndBP()
ProjectName!UAblAbilityComponent::BeginDestroy() [d:.…\able\source\ablecore\private\ablabilitycomponent.cpp:227]
ProjectName!UObject::ConditionalBeginDestroy()
ProjectName!CollectGarbageInternal()
ProjectName!CollectGarbage()
ProjectName!UEngine::TrimMemory()
ProjectName!UEngine::LoadMap()
ProjectName!UEngine::Browse()
ProjectName!UEngine::TickWorldTravel()
ProjectName!UGameEngine::Tick()
ProjectName!FEngineLoop::Tick()
ProjectName!GuardedMain()
ProjectName!GuardedMainWrapper()
ProjectName!WinMain()
ProjectName!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll
I’m not actually overriding the functionality of OnAbilityEnd in any of my ability BP’s, I’ve even tried deleting the node from the ability event graphs but I still get this at the end of every match. Any clues?
Not off the top of my head. If possible, can you zip up your project (or create a quick sample) and upload it here . That will help me diagnose things and make sure I get the proper fix out.