Able Ability System Info and Support Thread

[MENTION=33476]Aumaan Anubis[/MENTION]

I’m glad you were able to grab it while it was on sale, I know you’ve been trying to pick it up for a while. :slight_smile: Thanks for all the suggestions, I really like the Quality of Life things like Displaying referenced asset names for things like Play Animation, Set Gameplay Tag (I’ll probably add it to Play Particle, Play Sound, and Remove Gameplay Tag as well). I also meant to do the highlighting your currently selected task but it fell off for more important bug fixes. I’ll see if I can’t get back to it.

Regarding Select Preview Asset, the performance on that guy is scary but it’s unfortunately out of my control (I simply call UE4’s Asset Selector class). I believe I have it set to show folders by default, but for whatever reason that option never seems to take. I’ll have to dive into it a bit more. In the meantime, there’s a bunch of options you can set to narrow down which assets it’ll try and load in the preview window. That seems to help quite a bit (i.e. turn off static meshs if you know you’re only going to be loading Blueprints as preview models). But, again, I’ll poke at it some more.

The Frame Perfect stuff and Move to things are stuff I’ve traditionally stayed away from since they can get very complex very quickly, but I’ll do some investigation. :slight_smile: