Able v2.25 has been submitted.
Notes:
- Added support for UE 4.20
- Fixed an issue where the socket rotation (for targeting or playing various effects at a location) was in the wrong transform space.
- Fixed an issue where CalculateCooldown would return 0 by default, rather than the specified cooldown.
- Added a few more guards to prevent a crash that could occur if you had an Ability Component playing an Ability when it was Garbage Collected.
- Added a few more gaurds to prevent a crash with Verbose mode.
As always, please let me know if you run into any issues. And if you can provide a repro for a crash (or a simple project showing the issue) - that is always welcomed and helps me diagnose things quickly.