Hey ,
I’m having some issues blending with state machines. I have my normal locomotion state which is connected directly to the ability state, with the only conditional being whether an ability is active or not. It works fine aside from the blending; if I turn blending off, or lower the time to a very minimal degree (<0.03) the animation plays fine. But there is no blending. If I enable blending, then when I am idling it actually works fine, but if I use an ability in the middle of running, it’ll start at a random spot in the ability animation (probably correlated to the frame of the running animation). This is unusable because it tends to skip a large portion of the animation; I put an AnimNotify in the beginning and it never got fired except when I was idle or when blending was disabled. Any idea what could be causing this?
Thanks again!
Can you post a screenshot of your State Machine setup? Particularly with how your locomotion state is set to blend with the Ability state? If it works while idle, it sounds like there’s just something wrong in the locomotion + Ability blending.