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Fixed Play Single Node Animation not working with a modified Play rate.
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Rewrote Ability Animation Node to be cleaner. Functionality should be the same, if not more predictable / better.
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Fixed an issue where blending sometimes wouldn’t occur when using Ability Animation Node.
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Blend Out has been disabled for Ability Animation Node (it doesn’t look like it ever worked in the first place). Currently exploring a few ideas.
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Force Ability Editor Preview Actors out of the world before cleanup. This should fix the duplicates hanging around for no reason.
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Fixed an issue where the current time marker in the Ability Preview would show up even if the Ability had branched and wasn’t playing the currently opened preview anymore.
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Dynamic Montage Slot can now be specified (previously it always used “Ability” - which is instead now the default value).