Able Ability System Info and Support Thread

v2.22, UE4.19.1:

  1. Playing animation:

**Single Node **mode is just plain broken - setting ability “Play rate” to 2 results animation cutting mid play because of the animation speed not scaling (Scale with Ability Play Rate is set to true). Setting animation Play Rate to 2 cuts it even further, result is - only 1\4th of the animation is played and ability finishes twice faster than with 1x play rate. Setting Finish All Tasks flag does not do anything - is it working at all?

Ability Animation Node mode - both Play Rates work, as well as Finish All Tasks flag

All blend options - are they tied to anything at all? Changing them does not trigger blending in any case (Single Node, Ability Animation Node, Dynamic Montage). Montage could be blended only via setting blend options in the montage itself.

Preview window works only in Single Node mode, in node and montage mode pressing Play simply doesn’t do anything.
Pressing Reset Preview Asset spawns additional skeletons (up to 4) in ~30% cases.

  1. Editor (4.19.1 mint) crashes with a 100% chance on play if you don’t connect Get Ability Object from Class node to Create Ability Context. And it get’s mystically disconnected by itself after editor restart