Able Ability System Info and Support Thread

@ I’m working on a multiplayer game and have an ability that I want to make passive (haste buff). It plays a particle fx and temporarily modifies movement speed. If it is not marked as passive, everything seems to work, except I cannot activate another ability while the haste is active. If I mark it as passive, it works on the server side but does not seem to work on the client side. Meaning when the client activates it, the particle doesn’t play and movement speed doesn’t seem to change. Am I missing something or is this a bug?

Thanks

EDIT: Actually, the speed modifier does work but the particle fx doesn’t work on the client. I’m doing the speed modifier with a custom event that probably executes on the server.