Hiyo, first off, great plugin.
After the update today, I randomly get this exception:
[2018.01.16-15.03.25:420] 63]LogWindows: Error: === Critical error: ===
[2018.01.16-15.03.25:420] 63]LogWindows: Error:
[2018.01.16-15.03.25:420] 63]LogWindows: Error: Fatal error!
[2018.01.16-15.03.25:420] 63]LogWindows: Error:
[2018.01.16-15.03.25:420] 63]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
[2018.01.16-15.03.25:420] 63]LogWindows: Error:
[2018.01.16-15.03.25:420] 63]LogWindows: Error: UE4Editor-CoreUObject.dll!FWeakObjectPtr::operator=() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:29]
[2018.01.16-15.03.25:420] 63]LogWindows: Error: UE4Editor-AbleCore.dll!FAblAbilityNetworkContext::FAblAbilityNetworkContext() [e:\program files\epic games\ue_4.17.1_src\engine\plugins\marketplace\able\source\ablecore\private\ablabilitycontext.cpp:179]
[2018.01.16-15.03.25:420] 63]LogWindows: Error: UE4Editor-AbleCore.dll!UAblAbilityComponent::ActivateAbility() [e:\program files\epic games\ue_4.17.1_src\engine\plugins\marketplace\able\source\ablecore\private\ablabilitycomponent.cpp:253]
[2018.01.16-15.03.25:420] 63]LogWindows: Error: UE4Editor-Engine.dll!FInputActionUnifiedDelegate::Execute() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\classes\components\inputcomponent.h:204]
[2018.01.16-15.03.25:420] 63]LogWindows: Error: UE4Editor-Engine.dll!UPlayerInput::ProcessInputStack() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1243]
[2018.01.16-15.03.25:420] 63]LogWindows: Error: UE4Editor-Engine.dll!APlayerController::ProcessPlayerInput() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private\playercontroller.cpp:2463]
[2018.01.16-15.03.25:420] 63]LogWindows: Error: UE4Editor-Engine.dll!APlayerController::TickPlayerInput() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private\playercontroller.cpp:4214]
[2018.01.16-15.03.25:420] 63]LogWindows: Error: UE4Editor-Engine.dll!APlayerController::PlayerTick() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private\playercontroller.cpp:2126]
[2018.01.16-15.03.25:420] 63]LogWindows: Error: UE4Editor-Engine.dll!APlayerController::TickActor() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private\playercontroller.cpp:4307]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-Engine.dll!FActorTickFunction::ExecuteTick() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private\actor.cpp:130]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-Engine.dll!FTickFunctionTask::DoTask() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private icktaskmanager.cpp:269]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-Engine.dll!TGraphTask<FTickFunctionTask>::ExecuteTask() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\core\public\async askgraphinterfaces.h:784]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\core\private\async askgraph.cpp:650]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\core\private\async askgraph.cpp:559]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\core\private\async askgraph.cpp:1327]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private icktaskmanager.cpp:538]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private icktaskmanager.cpp:1450]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-Engine.dll!UWorld::RunTickGroup() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private\leveltick.cpp:758]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-Engine.dll!UWorld::Tick() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\engine\private\leveltick.cpp:1383]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [e:\program files\epic games\ue_4.17.1_src\engine\source\editor\unrealed\private\editorengine.cpp:1650]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [e:\program files\epic games\ue_4.17.1_src\engine\source\editor\unrealed\private\unrealedengine.cpp:402]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor.exe!FEngineLoop::Tick() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\launch\private\launchengineloop.cpp:3215]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor.exe!GuardedMain() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\launch\private\launch.cpp:166]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor.exe!GuardedMainWrapper() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor.exe!WinMain() [e:\program files\epic games\ue_4.17.1_src\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
[2018.01.16-15.03.25:421] 63]LogWindows: Error: KERNEL32.DLL!0x0000000018241FE4
[2018.01.16-15.03.25:421] 63]LogWindows: Error: ntdll.dll!0x0000000018FCEFB1
[2018.01.16-15.03.25:421] 63]LogWindows: Error: ntdll.dll!0x0000000018FCEFB1
[2018.01.16-15.03.25:421] 63]LogWindows: Error:
[2018.01.16-15.03.25:440] 63]LogExit: Executing StaticShutdownAfterError
[2018.01.16-15.03.25:466] 63]LogWindows: FPlatformMisc::RequestExit(1)
[2018.01.16-15.03.25:466] 63]Log file closed, 01/16/18 09:03:25
That looks like you aren’t passing an Ability Component (or possibly an Ability) properly when you call Activate Ability and pass in the Ability Context. I’d check your code there and see if anything is null.
Nope. I use 4.18 personally. Are you talking about the Preview Actor Selection Box? Check and make sure you are picking a class you actually have some assets of (such as Actor), or you can not pick a class and it should load everything.