Thank you for these, this gives it parity with the Animation editor on a utility level. Awesome!
What bug was that?
I was having issues with the previewing for Ability Animation Node mode, because it’s dependent on the AnimBP variables to let it play in the editor.
This made my preview for some abilities never work, because they’re depending on variables that only become “true” during something triggering it during the actual gameplay (conditions that can’t be automatically met while not in-game).
Perhaps my workflow is in error, but I couldn’t really find a way around this.