I play a particle in able class,and I set Ability Properties “Loop” is true,when I cancel this ability node,the Client’s particle destroy,but the server is not.
I deselect the “loop”,there are destroy true.
I play a particle in able class,and I set Ability Properties “Loop” is true,when I cancel this ability node,the Client’s particle destroy,but the server is not.
I deselect the “loop”,there are destroy true.