Able Ability System Info and Support Thread

Hey,

because of some Multiplayer setting I’ve got to test my project in Standalone but I’m getting pretty much the same Problem as “CrimsonWingzz” had.
I’ve tried some things without greater results.
My Log including my Abilitys made with AbleEditor:



...
LoadErrors: Failed to load /Game/Blueprints/Weapons/AbleSpellDMG.AbleSpellDMG_C Referenced by PackageMetaData
LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file for asset '/Script/AbleEditor' while loading NULL.
LogLinker: Warning: Can't find file '/Script/AbleEditor'
LoadErrors: Failed to load /Script/AbleEditor.AblAbilityGraph Referenced by PackageMetaData
LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file '/Script/AbleEditor'
LogLinker: Warning: Can't find file for asset '/Script/AbleEditor' while loading NULL.
LoadErrors: Failed to load /Script/AbleEditor.AblAbilityGraph Referenced by PackageMetaData
LogUObjectGlobals: Warning: Failed to load '/Script/AbleEditor': Can't find file for asset '/Script/AbleEditor' while loading NULL.
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000060
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00000000D6A3694A UE4Editor-Engine.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D367BA16 UE4Editor-UnrealEd.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D367E9BC UE4Editor-UnrealEd.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D670CA70 UE4Editor-Engine.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D0DAC2E7 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D0E89F13 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D9AA4A00 UE4Editor-CoreUObject.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D67045A0 UE4Editor-Engine.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D67046E6 UE4Editor-Engine.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D67046F2 UE4Editor-Engine.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D672317B UE4Editor-Engine.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D992FD45 UE4Editor-CoreUObject.dll!UnknownFunction ]
LogWindows: Error: [Callstack] 0x00000000D9907A63 UE4Editor-CoreUObject.dll!UnknownFunction ]


After that I simply just deleted my selfmade Abilitys Folder to check if it works…and yeah it starts in Standalone
with the following Log (which I think are mostly because of the now missing references):



LogLinker: Warning: Can't find file '/Script/AbleCore'
LoadErrors: Failed to load /Script/AbleCore.EAblAbilityStartResult Referenced by CallFunc_ActivateAbility_ReturnValue
LogUObjectGlobals: Warning: Failed to load '/Script/AbleCore': Can't find file '/Script/AbleCore'
LogLinker: Warning: Can't find file for asset '/Script/AbleCore' while loading NULL.
LoadErrors: Failed to load /Script/AbleCore.EAblAbilityStartResult Referenced by CallFunc_ActivateAbility_ReturnValue
LogUObjectGlobals: Warning: Failed to load '/Script/AbleCore': Can't find file for asset '/Script/AbleCore' while loading NULL.
LogLinker: Warning: Can't find file '/Script/AbleCore'
...


Back then you answered, that the Version could be the problem. Could it be that switchting to newer Versions with my Project got me this error.
Right now I’m running UE4 4.18.2 and the newest MP Version of AbleAbilitySystems.

I’m grateful for every tip and help.