I’ll add a check there to fix the crash and remove any null ptrs. UE4 can be a bit finicky when it comes to referencing a blueprint that then gets recompiled and thus the class changes.
Thanks for the report!
I’ll add a check there to fix the crash and remove any null ptrs. UE4 can be a bit finicky when it comes to referencing a blueprint that then gets recompiled and thus the class changes.
Thanks for the report!