- Create Active ability which is taking 2 seconds, doing collision check (with copy to context) and doing damage for those actors,
- Then when this ability is active, cancel it and run another active ability (different than this)
- Then run again first ability you will see that damage is dealt 2 times,
- If you cancel this ability once again after running again it will do 3 times damage task,
Hope you understand now. If not I can send you update of my project to check it out.