First of all thanks for the plugin it’s great! I have couple of questions:
- What’s the best way to check if another ability is running. For example: primary and secondary weapon: you can’t fire primary weapon until secondary will finish, (I don’t want to construct new ability to check condition - this won’t be optimal)
- Why Abilities are checking input? why you haven’t created ability manager or something like that to configure inputs with abilities? (just want to know what’s your thinking)
- Why you always need a mesh when creating ability?