Able Ability System Info and Support Thread

UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Success - 0 error(s), 68 warning(s)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool “E:\UnrealProjects\XXXX\BattleRoyale.uproject” “E:\UnrealProjects\XXXX\Intermediate\Build\Win64\XXXX\Development\XXXX.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UnrealProjects\XXXX\Intermediate\Plugins\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\ALS_Player_CharacterBP__pf2749898454.cpp(214): fatal error C1083: Cannot open include file: ‘IAblAbilityTask.h’: No such file or directoryE:\UnrealProjects\XXXX\Intermediate\Plugi
ns\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\CrowdAdvancedAICharacter__pf826264485.cpp(212): fatal error C1083: Cannot open include file: ‘IAblAbilityTask.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UnrealProjects\XXXX\Intermediate\Plugins\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\ALS_AnimBP__pf2749898454.cpp(211): fatal error C1083: Cannot open include file: ‘IAblAbilityTask.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UnrealProjects\XXXX\Intermediate\Plugins\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\BP_WeaponManagerComponent__pf106410343.cpp(210): fatal error C1083: Cannot open include file: ‘IAblAbilityTask.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UnrealProjects\XXXX\Intermediate\Plugins\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\WP_WeaponMasterBP__pf106410343.cpp(218): fatal error C1083: Cannot open include file: ‘IAblAbilityTask.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\UnrealProjects\XXXX\Intermediate\Plugins\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\BP_ZombieComponent__pf826264485.cpp(211): fatal error C1083: Cannot open include file: ‘IAblAbilityTask.h’: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\UnrealProjects\XXXX\Intermediate\Plugins\WindowsNoEditor\NativizedAssets\Binaries\Win64\XXXX-NativizedAssets.lib
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): I:\UnrealEngineGit\Engine\Binaries\DotNET\UnrealBuildTool.exe XXXXWin64 Development -Project=E:\UnrealProjects\XXXX\XXXX.uproject E:\UnrealProjects\Bat
PackagingResults:Error: Error Unknown Error

I did do all you asked of and rebuild the project. still fails to cook.