Able Ability System Info and Support Thread

Sorry, didn’t see your edits. There’s a couple things you could try. You could open up BaseEditor.ini, search for “BlueprintNativizationSettings” and add this line:



+AdditionalPublicDependencyModuleNames=AbleCore


And make sure your Project’s Build.cs has the following:



PublicDependencyModuleNames.AddRange(
  new string] {
      // Lots of various other core modules
      "AbleCore",
    } );

PrivateIncludePathModuleNames.AddRange(
  new string] {
    "AbleCore",
  });