Sorry, didn’t see your edits. There’s a couple things you could try. You could open up BaseEditor.ini, search for “BlueprintNativizationSettings” and add this line:
+AdditionalPublicDependencyModuleNames=AbleCore
And make sure your Project’s Build.cs has the following:
PublicDependencyModuleNames.AddRange(
new string] {
// Lots of various other core modules
"AbleCore",
} );
PrivateIncludePathModuleNames.AddRange(
new string] {
"AbleCore",
});