Able Ability System Info and Support Thread

Hey! :slight_smile:

Just reporting a little bug… :stuck_out_tongue: So I’m spawning an Actor that doesn’t ever move with a very simple Ability - basically just a Zone that stays for a while and heals those inside. However when spawning that with Able (not with the Spawn Actor node - it’s fine there!) I always get the following PIE Error:
" Warning Healzone_C_0.Sphere has to have ‘Simulate Physics’ enabled if you’d like to AddImpulse. "

When changing the Collider Transform from “Movable” into “Static” or “Stationary” the Error says:
" Warning Mobility of Healzone_C_0 : Sphere has to be ‘Movable’ if you’d like to AddImpulse. "

I’m assuming that’s because Able tries to add it’s Velocity from the Task Properties to the Actor after spawning it, even though I’ve left that at 0.
I’ve also mentioned it in an E-Mail to you, but once again, could there maybe be an Option (boolean?) to opt out of Able applying Velocity to spawned Actors?
That way it wouldn’t take away from people entirely controlling their velocity with Able - but it would also enable other Users to control their Velocity with other means or, like in my case, just not apply any. :slight_smile: (And you do already have such Options like for example the “Set Owner” boolean for that same Task^^)
Or maybe just not trying to apply Velocity when the Root Component’s Transform is Static or Stationary would also be fine :wink:

Here’s how the Ability is set up so you can replicate the bug: https://puu.sh/xqPWJ/2cc3dc1294.jpg
The “Healzone” Actor is simply a Sphere Collider with a large radius and an equally large Particle System attached to it.