Hey!
Just reporting a little bug⌠So Iâm spawning an Actor that doesnât ever move with a very simple Ability - basically just a Zone that stays for a while and heals those inside. However when spawning that with Able (not with the Spawn Actor node - itâs fine there!) I always get the following PIE Error:
" Warning Healzone_C_0.Sphere has to have âSimulate Physicsâ enabled if youâd like to AddImpulse. "
When changing the Collider Transform from âMovableâ into âStaticâ or âStationaryâ the Error says:
" Warning Mobility of Healzone_C_0 : Sphere has to be âMovableâ if youâd like to AddImpulse. "
Iâm assuming thatâs because Able tries to add itâs Velocity from the Task Properties to the Actor after spawning it, even though Iâve left that at 0.
Iâve also mentioned it in an E-Mail to you, but once again, could there maybe be an Option (boolean?) to opt out of Able applying Velocity to spawned Actors?
That way it wouldnât take away from people entirely controlling their velocity with Able - but it would also enable other Users to control their Velocity with other means or, like in my case, just not apply any. (And you do already have such Options like for example the âSet Ownerâ boolean for that same Task^^)
Or maybe just not trying to apply Velocity when the Root Componentâs Transform is Static or Stationary would also be fine
Hereâs how the Ability is set up so you can replicate the bug: https://puu.sh/xqPWJ/2cc3dc1294.jpg
The âHealzoneâ Actor is simply a Sphere Collider with a large radius and an equally large Particle System attached to it.