Sure, it’s a trivial code change. Just add the following line to ablSpawnActorTask.cpp:
void UAblSpawnActorTask::BindDynamicDelegates(UAblAbility* Ability)
{
Super::BindDynamicDelegates(Ability);
ABL_BIND_DYNAMIC_PROPERTY(Ability, m_ActorClass, TEXT("Actor Class"));
ABL_BIND_DYNAMIC_PROPERTY(Ability, m_AmountToSpawn, TEXT("Amount to Spawn"));
**ABL_BIND_DYNAMIC_PROPERTY(Ability, m_Location, TEXT("Location"));**
}