Move to should work with path finding + character movement, Jump To is… ehhhhhh. Movement in UE4 is pretty customizable (some people use purely physics, some use character movement, some use a marketplace solution like ALS), so it’s hard to make a generic solution. I’ve left MoveTo/JumpTo in there more for reference than anything. If you really want those tasks, it’s honestly best that you build them yourself using Custom Task or just C++ and follow along with those examples to tailor things for your game / gameplay.