Able Ability System Info and Support Thread

  1. brilliant! on it!
  2. unfortunately 3 channeled abilities didn’t channel if they weren’t passive. ticked passive and they instantly started channeling properly.

By the way any idea on how to do branching ability on the finish of looping or channeled ability with multiple loops? I cant use branch task - as it will execute on a single loop - not just the last one. I cant bind on the ability end/interrupt etc… I can use the ability end event to run the ability inside the event… But I can’t check the input condition for branching if I do…
What I figured so far is adding “can execute” condition same as channel condition and always run the ability on previous channeled end - and it will simply fail if my input is not pressed, but again I have to code the input check inside a function directly with some cheats and I’m not sure it will work as server condition will fail. Works on a single player so far.
(I am using ADS channel on input hold… I sprint - so I want to stop ADS… When I finish sprint I want to check input to enter ADS without the need of re-input)