Can anyone get a Cone query shape to function properly? If I use a cone I rarely get a collision. If I use a sphere I get hits, same collision channel, same filters, drawing the collision query shows the query cone intersecting with objects.
With the cone I also get some bizarre results if i use an FOV of 110. The edge points seem to extend a couple thousand units to the side.
With cubes i get hits, but drawing the query in-game the size and orientation of the cube changes (generally a non cube shape) depending on the direction I’m facing.
I dont know if this has something to do with my character/controller or if these collision shapes are just funky.