Able Ability System Info and Support Thread

Able abilities aren’t Actors, they’re Objects. It’s likely you’re running afoul of the issue outlined here: https://answers.unrealengine.com/que…in-an-obj.html and here: https://answers.unrealengine.com/que…nt-326679-form

That first post has a few workarounds, but that’s the core of it. Just an old issue nobody has gotten around to properly fixing yet. A less hacky solution, in my opinion, would be to use a Blueprint Interface instead, as this will give you the freedom to change the function’s implementation per-class.