Not really. That’s not what they’re meant to do. You’re better using Gameplay Tags for things like Feats or Character Classes, etc. Abilities are meant to be “active” in that they always have a timeline to play.
Not really. That’s not what they’re meant to do. You’re better using Gameplay Tags for things like Feats or Character Classes, etc. Abilities are meant to be “active” in that they always have a timeline to play.