Badb3nd3r:
Hi, Unreal editor is going to crash very often when i switch from Character BP to Able Components. It freezes and then crashes. I using ALS for Character BP, some mentioned bugs with ALS here also, but i dont know whats causing some editor bugs with ALS. I would not mentioned if it isnt very annoying crashing every 2 or 5 minute. Maybe there is some ASync Problem. Here is a Crash Report i recently got, maybe there is some way to getting the system more robust.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000002e0
UE4Editor_ALSV4_CPP_0006!AALSBaseCharacter::SetAcceleration() [G:\UnrealEngine\Projekte\_Prototype01\Prototype_01\Plugins\ALSV4_CPP-main\Source\ALSV4_CPP\Private\Character\ALSBaseCharacter.cpp:697]
UE4Editor_ALSV4_CPP_0006!AALSBaseCharacter::SetEssentialValues() [G:\UnrealEngine\Projekte\_Prototype01\Prototype_01\Plugins\ALSV4_CPP-main\Source\ALSV4_CPP\Private\Character\ALSBaseCharacter.cpp:956]
UE4Editor_ALSV4_CPP_0006!AALSBaseCharacter::Tick() [G:\UnrealEngine\Projekte\_Prototype01\Prototype_01\Plugins\ALSV4_CPP-main\Source\ALSV4_CPP\Private\Character\ALSBaseCharacter.cpp:188]
UE4Editor_ALSV4_CPP_0006!AALSCharacter::Tick() [G:\UnrealEngine\Projekte\_Prototype01\Prototype_01\Plugins\ALSV4_CPP-main\Source\ALSV4_CPP\Private\Character\ALSCharacter.cpp:117]
UE4Editor_Engine!AActor::TickActor() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1009]
UE4Editor_Engine!FActorTickFunction::ExecuteTick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:171]
UE4Editor_Engine!FTickFunctionTask: :DoTask() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:283]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:849]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:692]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:587]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1478]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:558]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1523]
UE4Editor_Engine!UWorld::RunTickGroup() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:783]
UE4Editor_Engine!UWorld::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1558]
UE4Editor_AbleEditor!FAbilityEditorViewportClient::Tick() [D:\Build\++Portal+Promotion\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Able\Source\AbleEditor\Private\AbilityEditor\ablAbilityEditorViewportClient.cpp:229]
UE4Editor_UnrealEd!UEditorEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1770]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:414]
UE4Editor!FEngineLoop::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4850]
UE4Editor!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Yea, ALS is crashing inside itself. It doesn’t like the Ability Editor. You’ll need to set your preview actor to something that doesn’t use the ALSCharacter as the base.