Able Ability System Info and Support Thread

Yea the Target is getting destroyed out from under the Task. I can make it a bit more robust there. Generally you want particle effects and such to be played on the actor they are for (via a passive - so, if I hit something, I tell the actor I hit to play the “HitEffect” passive which has the particle effect + sound) - this will prevent the target from disappearing on the Task as abilities playing on an Actor are stopped during destruction.