Aight. I’m slowly starting to love the System, even though I keep getting stuck on some basics.
Before I try to implement it, there’s currently no way to specify a Task TargetActor?
E.g. the first ApplyDamage Task is supposed to hit TargetActor[0], the next [1] and so on.
I tried to use the Custom Target Logic, but this will only be called initially. (which also would be my first idea, to add an additional Ability TargetType that reruns the Custom Target Logic)
Or maybe adding a BP overridable TargetSelection function that gets run on Actor TargetTypes.
Am I missing something, or am I thinking too far out of the box again?