Able Ability System Info and Support Thread

Thanks for the sample map, i’ll check it out, i’m on .24 as well.

As for that solution, it makes sense, what would be the most efficient way to read notifies on an ability/timeline?
Also, i’m still getting crashes during that raycast call and setting a couple variables onto the hit target actor… Is there a specific way to get which bone was struck during the collision query?
And thanks again for the prompt reply.