Able Ability System Info and Support Thread

Verbose results in nothing being printed…
Im doing a raycast to determine bone that was hit during the collision detection… Then multiplying damage up or down based on that, feeding the float into the output.

Just a quick theoretical. If a character had 2 swords in their hands… a flaming one on the right, and an ice one on the left. During the melee, how would one determine damage type based on weapon in hand, when weapons are dynamic? How would one spawn and attach the correct particles onto the correct bone that was hit?

thanks again for the prompt reply