Hi there, thanks in advanced for any help on this, i’m getting a crash when querying for targets during a melee animation, if multiple targets are in sight usually.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000028
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_AbleCore!UAblAbility::CalculateDamageForActorBP() [d:\build\++portal+promotion\sync\localbuilds\plugintemp\hostproject\plugins\able\intermediate\build\win64\ue4editor\inc\ablecore\ablability.gen.cpp:483]
UE4Editor_AbleCore!<lambda_bc0e834bf2a1af60dbceb985d90ac1e5>::operator()() [d:\build\++portal+promotion\sync\localbuilds\plugintemp\hostproject\plugins\able\source\ablecore\private asks\abldamageeventtask.cpp:67]
UE4Editor_AbleCore!SetPromise<float,TUniqueFunction<float __cdecl(void)> &>() [d:\rocketsync\4.24.0-10570792+++ue4+release-4.24\working\engine\source\runtime\core\public\async\async.h:50]
UE4Editor_AbleCore!TGraphTask<TAsyncGraphTask<float> >::ExecuteTask() [d:\rocketsync\4.24.0-10570792+++ue4+release-4.24\working\engine\source\runtime\core\public\async askgraphinterfaces.h:847]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
Any ideas?
Also cone query seems to yield no results, but switching to box or capsule or sphere , works again.
Thanks again