Able Ability System Info and Support Thread

Submitted Able v3.31:

Move To requires the Player Movement Component IIRC (or a Nav agent). Turn to should work as expected, I know some people are using it as expected. You should be able to turn on Verbose mode for Turn To and Move To and see if you get more info.

As for a Dark Souls-style dodge, I would actually make that as a new Custom Movement state (again, assuming you’re using the Character Movement Component). That way you can tweak a lot of things and the check for if you should play your dodge roll animation / ignore damage or whatever - simply becomes “Am I in the Dodge movement state?”. It also works will roll backs and all that fun networking stuff.