Able Ability System Info and Support Thread

Ok but still - every single ability shod have a “cost”. and can be “owner has tag” - and a tag that allows me to use the ability. When learning new abilities - just add tags :slight_smile: this way even client only abilities (like “dark vision”) wont trigger locally if a replicated tag container doesn’t have specific tag :slight_smile:

I like this system more and more the deeper I go :slight_smile: