- Make sure you have an Able Ability Component on your actor, that’s the only reason I can think the animation would play weird. If Able tries to add it at runtime, it doesn’t seem to always take (although I put a hopeful fix in for that in the patch that is currently under review).
- Your character is actually pointing down the direction of the arrow. It’s just the skeletal mesh that is rotated wrong. You can change that rotation in the Able Editor settings to fix things up.