Iām not sure if this is actually the whole stack dump, let me know if this info is sufficient
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000048
UE4Editor_Kismet!FBlueprintCompilationManager::FlushCompilationQueue() [d:\build++ue4\sync\engine\source\editor\kismet\private\blueprintcompilationmanager.cpp:2916]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1746]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3851]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4558]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3216]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3380]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1311]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1426]
UE4Editor_Engine!UEngine::LoadMap() [d:\build++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:12537]
UE4Editor_Engine!UEngine::Browse() [d:\build++ue4\sync\engine\source\runtime\engine\private\unrealengine.cpp:11975]
UE4Editor_Engine!UGameInstance::StartGameInstance() [d:\build++ue4\sync\engine\source\runtime\engine\private\gameinstance.cpp:534]
UE4Editor!FEngineLoop::Init() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3694]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:159]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:263]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll