Able Ability System Info and Support Thread

@Kelen I think I see what happened.

The “Dynamic Property Identifer” is specifically for Able usage when you have a dynamic property bound (you’ll see ‘+’ signs on certain fields in Able, where you can bind some Blueprint logic to get a value at runtime). The Dynamic Property Identifier is there in case you have multiple Tasks / Targeting / Etc all using the dynamic property values so you can determine in your blueprint function which Task is calling that function.

For BB Keys, you just want to add the key to the “Blackboard Keys” array under the targeting properties. When I did that, it worked as expected.

@JimPhoenix I’ve gone ahead and submitted a fix for those crashes (should appear hopefully sometime this week). Again, sorry for the hiccup.

Able v3.23