Able Ability System Info and Support Thread

so if this helps, here’s the two lines that look to be the issue (solid on the assertion checks if i read this correctly btw)
line 116 of SpawnActor (per the stack trace)

AActor* SpawnedActor = ActorWorld->SpawnActor<AActor>(ActorClass, SpawnTransform, SpawnParams);
check(SpawnedActor);

I’m destroying the projectile when it collides with 2 types of actors.
If i remove any destroy reference in the projectile everything works fine.
This only occurs when I stand right on top of what will destroy the projectile. If i stand across the room, the projectile destroys just fine.

I don’t know if that helps you think through (and it could completely be something i’m doing, i’m open to that suggestion… this is the first skill i’ve created in like a year)