Able Ability System Info and Support Thread

I’ll look at adding a way to get the context for an Ability (which you can get the running tasks on). There’s definitely a balance to be had between exposure to BPs and not letting the user shoot themselves in the foot.

Do you have the Scale With Ability Play Rate turned on? That will call the dynamic binding for the Play Rate (hit the + next to the Play Rate on the Ability and create a binding there). There was a bug with Ability Dynamic Fields not binding at runtime, but if you have the latest that was fixed in 3.1.

I do use Able for my own games (that’s where it started actually), but people use it in ways I don’t (for example, your Task conditions you added) so I’m always interested to see the feedback. I tend to make lots of discrete Abilities that do one small thing and exit, but others create “Uber Abilities” that drive tons of stuff. Both are valid approaches, just different styles.

EDIT: To be clear, Play Rate is the **Ability **Play rate. I don’t currently have a dynamic animation-only play rate (although I could add that easily now).